top of page

Discover a new horizon

Capture d’écran 2025-02-10 142528_edited_edited_edited.jpg
portfolio pic.png
TT Overall.png

Flicker of fear
 

Something is wrong in the trench

You are a german soldier in an alternate world where the great war is still ongoing.

​

Danger is brewing and the allies are not your only concern.

Capture d’écran 2025-02-10 142311.png
Project 1

Dive in a WWI/WWII inspired
world and uncover
a terrible secret

 

Find your way in a dedale of trench while the allies are attacking!

Reconstruct the past event with letter and rapport from key character!

Use the right tool for the right problem.

Even if you are a proud soldier of the german empire, not everything can be solved by violence

Capture d’écran 2025-02-10 142528.png

Safe from the allies, not from madness

Once in the bunker, your gun is utterly useless and only your trusty oil lamp can save you from the danger lurking within

​

The dark is full of nightmare, be carefull for only the light will prevent your from succumbing to the whisper

Versus

fight china.png

Unique PC vs VR

Immerse yourself in battle with a VR headset !

or take control of a mighty hero with your PC using ether mouse and keyboard or a game pad!

Customise your hero!

over 200 combination!

Fighting the terryfing boss require style and "VERSUS" provide a wide variety of option

Move like there's no tomorow

Grapplin your wait out of trouble!

with only 2 months of development, "Versus" dev team concentrated its effort on the quality of the core game mechanic. The Grapplin can adhere to any surface, giving the hero plenty of opportunity to make a daring escape or a creative attack!

Technical test

Thrive under pressure

As part of our curriculum, our teacher challenged us to complete a technical test.

​

we had 3 day to complete the challenge

TT Overall.png

The requisite

We had to design a versatile multiplayer map, with game mechanic for a capture the flag game mode.

​

​

the map needed to be asymetrical, include multiple ​floor and include jump pad with no lateral control.

​

Replayability was a key element

​

central zone.png

Alternate game mode

some zone I designed were specifically intended for the alternate game mode, such as the train track zone. They are intended as a fun alternate passage with a lot of cover, perfect for a team death match.

​

​

Incidentally, it would also provide  less obvious path for player to get to the enemy base

Train track.png
bottom of page