Discover a new horizon




Flicker of fear
Something is wrong in the trench
You are a german soldier in an alternate world where the great war is still ongoing.
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Danger is brewing and the allies are not your only concern.

Dive in a WWI/WWII inspired
world and uncover
a terrible secret
Find your way in a dedale of trench while the allies are attacking!
Reconstruct the past event with letter and rapport from key character!
Use the right tool for the right problem.
Even if you are a proud soldier of the german empire, not everything can be solved by violence

Safe from the allies, not from madness
Once in the bunker, your gun is utterly useless and only your trusty oil lamp can save you from the danger lurking within
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The dark is full of nightmare, be carefull for only the light will prevent your from succumbing to the whisper

Versus

Unique PC vs VR
Immerse yourself in battle with a VR headset !
or take control of a mighty hero with your PC using ether mouse and keyboard or a game pad!
Customise your hero!
over 200 combination!
Fighting the terryfing boss require style and "VERSUS" provide a wide variety of option


Move like there's no tomorow
Grapplin your wait out of trouble!
with only 2 months of development, "Versus" dev team concentrated its effort on the quality of the core game mechanic. The Grapplin can adhere to any surface, giving the hero plenty of opportunity to make a daring escape or a creative attack!
Technical test
Thrive under pressure
As part of our curriculum, our teacher challenged us to complete a technical test.
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we had 3 day to complete the challenge

The requisite
We had to design a versatile multiplayer map, with game mechanic for a capture the flag game mode.
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the map needed to be asymetrical, include multiple ​floor and include jump pad with no lateral control.
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Replayability was a key element
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Alternate game mode
some zone I designed were specifically intended for the alternate game mode, such as the train track zone. They are intended as a fun alternate passage with a lot of cover, perfect for a team death match.
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Incidentally, it would also provide less obvious path for player to get to the enemy base
